• Computer Graphics, Bachelor Degree, Technical University of Lulea. Graduated 2012 A broad education, covering CG for both the visual effects and game industry.


  • You Eat Other Animals (2020), Ed Wiles, 3D-artist
  • Gods Kingdom – Guy Soulsby, 3D/VFX/compositing
  • Anno 1500 VR – Samuraj, 3D-artist
  • Airborne VR 1944 – Samuraj, Realtime VFX
  • The Cloud – Trickfabriken, VFX
  • The Green Mob – BlåFilm AB, VFX and 3D-animation
  • Kung Fury: Official movie , VFX
  • Arthur & Merlin – Marco van Belle ImdbVFX
  • Vaskduellen – Crazy Pictures YouTubeVFX
  • North Kingdom: ParaNorman – Real-time 3D interactive experience, 3D and Rigging
  • Specialization project, gscept: Garth the Gargoyle. Garth the Gargoyle on Vimeo, from concept to final render.


2018 to current
Umeå, Sweden
Position: Lead 3D-artist and Outsource Manager

Jimbo CG
2012 to 2019
Umeå, Sweden
Position: Self-employed, freelance

MountainWheel Games
2012 August to Oktober
Umeå, Sweden
Position: 3D-artist, providing textured game characters for upcoming game Dead Man Zand.

North Kingdom 2012 June-July Skelleftea, Sweden Position: 3d generalist. 2 months as CG-generalist and asset creator for both games and interactive media, using Maya, Unity 3D and Adobe After Effects.

North Kingdom 2012 May- June Skelleftea, Sweden Position: Internship. 2 months as CG-generalist and asset creator for both games and interactive media.


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