Involuntary Hero

This is also an early assignment during my time at Luleå University of Technology and gscept. A combination of platform puzzle and top-down shooter.
We were made up of a team of two artists and two developers, and I contributed with both environment textures, character animations and visual effects, as well as alien ship design, together with Mariusz Waclawek who created the interactable assets and background tiles.
As a game engine, Scirra Construct was used.
The project time was roughly 8 weeks, though developed simultaneously with other assignments.

The game is available for download: http://cyriuz.net/~trinex/
(However, the high-score function is currently offline)

It’s very hard, just like the games of old, so don’t blame me if your keyboard suddenly brakes for reasons unknown.

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